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By: Epic Games
*Function called every frame on this Actor. Override this function to implement custom logic to be executed every frame. *Note that Tick is disabled by default, and you will need to check PrimaryActorTick.bCanEverTick is set to true to enable it. * *@param DeltaSeconds Game time elapsed during last frame modified by the time dilation
virtual void Tick( float DeltaSeconds );
Tick is the method used on Unreal Engine to allow programmers to execute code before each frame of the game is rendered.
This code is executed several times per second, and it's critical for the overall performance of the game. In a conservative scenario, a video game rendering at 30 frames per second will call this function at least one time for each actor.
Questions for Discussion
Some of my questions are derived from my lack of experience in academic research, so please bear with me